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NightlyPoe said:
Personally not a fan of Breath of the Wild. Open world just isn't my thing, the controls are surprisingly bad (and can't be mapped), the fighting is tedious, and I don't care what anyone tries to convince me, brittle weapons are just an annoyance.

I wish Nintendo would go back to the old Ocarina of Time model. Give me tight level design and a coherent narrative any day. But, alas, I have been outvoted.

As somone who always loved open world approach to games (original Elite from '84 was my first one), I found that this particular approach to open world in BotW annoyed me to no end.

I said this when it launched, and still stand by it - a semi-open world approach where you can explore large areas, but in the same time there are several "gates" of various kinds that require certain things to be obtained/happen for you to "unlock" other areas would be better fit and allow for both classic 3D Zelda dungeons and narrative to be incorporated naturally.

This is what I've hoped for BotW in the first place, this is what I'm hoping for Elden Ring (open-world Dark Souls) as well.