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curl-6 said:

The CPU in the Xbone (and the PS4 for that matter) was low end even in 2013, and by the time Scarlet and Infinite release that will be 7 years ago. When the biggest leap forward for your next gen platform is in the CPU department, you're not going to really be able to showcase that muscle if you have to accommodate a platform with a CPU that could be 8-12 times less capable. Granted, it's probably too late in the dev cycle to really take advantage of Zen 2 anyway, but still, its definitely going to limit Infinite's possibilities, that's a simple matter of fact.

Now, whether stronger hardware leads to better games is a whole 'nother matter; but it's not really debatable that accommodating the Jag is going to hold back the Scarlet version from what it could potentially be.

The CPU needs of PC and consoles are evidently not equal given what the 8th gen consoles accomplished. We see ambitious AAA games hitting 60 fps for example, yet we have to pretend its a trash CPU?

Halo Infinite on X1 isnt holding back Scarlett because this was not a project created for Scarlett. We also dont know how this game could better utilize the Scarlett's CPU. For example, maybe some modes will have lower frame rates that can only be improved by Scarlett.

We could say Halo 1, 2, 3 and 4 doesent take advantage of the X1 because they were built for 360. But I feel those games make great use of the increased CPU and GPU power of X1. I look at MCC as the definitive way to play those games because it actually has the power to achieve 60 fps with 1080p/4K. That is seemingly what the Halo Infinite on Scarlett will be but with better assets as well.

Edit: You were too late. I already had the response open.



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