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Chrkeller said:
curl-6 said:

Actually no, I don't "have to come to terms" with your assertion, I reject it as untrue. If you're going to conflate a scripted interaction with the ability to apply physical and chemical forces freely throughout an organic world in a way that produces countless gameplay possibilities, then we may as well conflate Mario 64's breakthroughs with the implementation of simulated 3D in Mode 7 SNES games, and there's little point continuing this discussion.

Exactly.  In Okami I can hit a button and watch what happens, and I can only hit that button in certain areas.  BotW has multiple physics engines I can manipulate in a variety of areas and in a variety of ways, all producing a different outcome.  Okami is scripted, BotW is not.  

You can literally create wind or alter the time of day whenever you want. You can manipulate water or fire when available. Trees can be sprouted to move or block objects anytime good soil is nearby. Lily pads can be spawned on the water and then directed with gusts of wind. And it's semantics, but literally none of those can be activated with a single button push as they require brush strokes (except trees, they sprout from dots).



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