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Pemalite said:
Mr Puggsly said:

Go buy Fable 3 (or better yet, 2) on Xbox if the prospect of stealing upsets you. Eitherway, that version on PC is dead.

Do you not ever read? I own a copy. I have stated this multiple times already.

Mr Puggsly said:

Simplifying the development process with better specs isnt relevant. Also your examples were more about visual aspects. Im talking more about gameplay mechanics and gameplay related design in general. But Im sure you will continue to drag on the argument instead of admitting you get my point.

Simplifying the development process with better specs is certainly relevant.
Many visual aspects play into gameplay mechanics... Which is made achievable thanks to increases in hardware capability. They are all part of the same construct.
For example... Remember when we were all blown away when Physics became a thing in games such as Half Life 2 making the gravity gun a possible gameplay mechanic? - That was only thanks to increases in CPU capability that made it feasible.

Mr Puggsly said:

Halo 5 on the X1X was basically just a resolution upgrade, you cant say that was an attempt to enhance or fix the visual quirks of that game.

The Xbox One X is just wasted potential for the most part, same with the Playstation 4 Pro. PC is still where it is at.

Mr Puggsly said:

Generally speaking just increasing things like draw distance is not a huge task, it would certainly be expected in a PC port. The only excuse I could come up with is incrasing those settings somehow impacts the game. Thus it could only be addressed in a remaster. I dont thats the case for all visual aspects though.

Not always black and white.

curl-6 said:

Interesting stuff. Not sure if it's going to happen, it'll depend on devs, but I'd love to see a lot more simulation and interactivity in next gen games, that's kinda what I wanted from this gen but didn't really get.

Indeed. One thing that irked me about the 7th gen is the lack of simulation quality... We saw a slight improvement in the 8th gen with ants crawling on a tree in Horizon: Zero Dawn, but that was hardly the norm... And they did have to make cutbacks to other parts of the games simulation quality to get those "little things" in. (I.E. Water.)

DonFerrari said:

Well considering CPU was basically skipped this gen (as far as being 4-8x better than previous gen), then it should really be the biggest jump, basically 2 gens worth. So when people were talking about only 4x gain compared to base consoles of 8th gen I thought it was to little.

That is likely to be the case!
The Jump from the Playstation 2 to the Playstation 3 on the CPU side was pretty monolithic, but only in floating point tasks, for things like Integers and more modern Instructions the jump from Jaguar to Zen is probably just as big if not bigger (Haven't checked), Zen's wider, smarter cores really lends itself well.

For the Xbox though who went from a P6 based chip to PowerPC to Jaguar to Zen... This is likely to be the largest jump for any Microsoft console.

HoloDust said:

Hm...done that, using Passmark - all normalized for single core (normalized additionally @1GHz by me):

- around 380 for Jaguar (Athlon 5150, E2-3000 and Opteron X2170)
- 510-530
for i3 (i3 2100, i3 3210)
- 765-810 for Ryzens (3600-3900X)
- 805 for i9 9900K

That's what surprised me the first time - I'm not sure what Passmark actually benchmarks, but I don't know of any other benchmark that has such a comprehensive data base and that has single threaded rating as well.

It benchmarks a bit of everything... But it doesn't use data-sets that really take advantage of more modern instructions sets that Ryzen is really really good at.
https://www.cpubenchmark.net/cpu_test_info.html

We can safely assume developers will leverage Ryzen to it's strengths when it comes to gaming on next gen to eek the most of what they can out of the fixed hardware.
I'm actually excited for the gains on the CPU front.

I didn't mean YOU should buy Fable 3. Also, Since YOU already own it, MS doesn't need to sell it anymore.

The cool physics in Half Life 2 isn't what made that a great game though, it was more like a neat feature. In case you forgot by the way, I'm simply arguing you don't need a vast improvement in specs (like Scarlett) to make interesting new games. Hence, Halo Infinite wouldn't suddenly become a much more ambitious project if it were simply moved to Scarlett exclusively. Many 8th gen games feel derivative or smaller in scope than many 7th gen games.

X1X has untapped potential, but I wouldn't say its mostly wasted. Even if we argue it not properly utilized, it still delivers a better way to play X1 games. It takes a lot of GPU power to increase them to 1800p, 4K, or whatever.



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