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HoloDust said:
curl-6 said:

It's about as encompassing and complex as it possibly can be within the boundaries of its platform, and frankly I see no other games out there doing anything quite like it.

Again though, about the context of the discussion you're quoting; the other side is claiming completely predetermined interactions in Okami akin to bombing a cracked wall in the old Zelda games are comparable; I know you know enough about games to understand that's rubbish.

I don't think it's really all about boundaries of the platform - for example, there's absolutely no reason why you shouldn't be able to chop, set on fire or bomb Bokoblin wooden towers (or any wooden fence while we're at it), yet you can't, and that is design desicion (one of many that makes BotW mechanisms inconsistent).

I dunno, those towers are always where there's a bunch of enemies and the Wii U can struggle in areas with a lot of enemies and physics in play at once, maybe they figured the framerate would become a slideslow if you could break the tower apart in a complex way during an encounter. I doesn't really strike me as a big deal to be honest, it's certainly imperfect but then I can't think of a single game with physics where there isn't some omission or oddity.