curl-6 said:
Actually no, I don't "have to come to terms" with your assertion, I reject it as untrue. If you're going to conflate a scripted interaction with the ability to apply physical and chemical forces freely throughout an organic world in a way that produces countless gameplay possibilities, then we may as well conflate Mario 64's breakthroughs with the implementation of simulated 3D in Mode 7 SNES games, and there's little point continuing this discussion. |
Exactly. In Okami I can hit a button and watch what happens, and I can only hit that button in certain areas. BotW has multiple physics engines I can manipulate in a variety of areas and in a variety of ways, all producing a different outcome. Okami is scripted, BotW is not.