Pemalite said:
It depends on the instructions being used. - But an 8-12x increase is more than possible in an ideal scenario. (I.E. AVX)
Many of the complaints are still relevant even today. Shall I list them?
It should be the case for all games that run on Windows, irrespective of the store front.
Let me clarify again, GFWL doesn't matter. Just put the game up for sale again.
Ram is a massive limiter for the 7th gen.
The scope of the games on 7th gen could have been done on 6th gen.
Halo 5 does have some good looking assets, the dynamic lighting and shadowing was a big step up over Halo 4. |
Oh... lets just drop the Windows Store talk. As a basic store, its fine. I download the game and it generally works fine.
Let me clarify, people who want to play Fable 3 on PC should just steal it or go play it on Xbox.
Those interesting points you make about how better hardware helps development, but its irrelevant.
The potential of 6th gen hardware was much more limited, but I agree. Especially if we're talking about OG Xbox as the baseline of the 6th gen.
If Halo 5 ran at 30 fps, there probably would have been less compromise in the pop in, draw distance of shadows, maybe even the animation frame drops could have stayed 30 fps. I don't think more development time would have fixed the issue of these choices made for a 60 fps game, nothing was really addressed in patches, and nothing was really fixed with the X1X. I'm hoping for some sort of remaster or patches on the Scarlett. That could coincide with the inevitable PC port.
I'm gonna suggest we stop using the word niggle. I loved saying tar baby, but you gotta let these words go in the name of progress.
Last edited by Mr Puggsly - on 14 July 2019Recently Completed:
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