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curl-6 said:
Mr Puggsly said:

Look at Switch, in practice much of its content looks like 7th gen games. Yet its doing fine running Witcher 3 and I credit that to Switch having plenty of RAM compared to 7th gen consoles. I get the impression bringing Witcher 3 to Switch was easier than Witcher 2 to 360. The advent of dynamic resolution also helps Im sure for performance.

RAM capacity is definitely Switch's biggest advantage over PS3/360, and it does make game development a lot easier, but let's not overlook the advantage of running a GPU 10 years more advanced, which also helps a lot. That's how you get a lot of Switch games running much of the same current gen rendering tech as PS4/Xbone games, stuff that the ancient DX9 era cards in PS3/360 wouldn't cope with. Saves devs the trouble of having to redesign effects and such, you can just turn the settings down instead.

I agree, other aspects of the hardware help simplify port work. However, developers have redesigned effects or removed them to boost performance on Switch. That was also common in cross gen (6th/7th or 7th/8th gen) or PC to console ports to use completely different effects or omit them.

Its the RAM of Switch that allows ports to happen without having to make significant changes to how the game essentially works.

I think Shadow of Mordor is a good example of porting a game without enough RAM. Huge changes were made to the actual game and it looks like there was no room left for textures.



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