Pemalite said:
Well. To "thrive" you kinda' need to sell in volume.
Let me clarify. I already own a copy (Or two), so I don't need to go play The Witcher. - Nor do you get to dictate what games I can and can't play anyway.
Witcher 3 scales down in hardware really well, the Ram certainly helps... Even if there is only 3GB of it, but the more Modern hardware is really the driver here.
The potential of any game is always held back by the hardware of a previous generation, this is an issue the PC has been dealing with for years... And whenever a new console generation hits and the old platforms phase out... Games start taking massive leaps as the baseline has moved up a notch. |
Windows Store has improved, much of the complaints were addressed around the time Gears 4 launched. Its not perfect but functional.
Killer Instinct had crossplay between all versions, including Steam. Hopefully MCC will be the same.
Let me clarify again, Fable 3 on PC is shit as long as it has GFW. That version should stay dead or be fixed.
I believe PS3 and 360 have the GPU and CPU potential to run Witcher 3. The RAM though? Nope, couldnt happen. Not unless they make massive changes. Thats my point.
The thing is many games this gen could have worked on last gen. Maybe not with the same engine or visual fidelity, but the scope of the games could have worked on last gen specs. For example, God of War and Uncharted 4 are considered amazing technical acievments. But outside of visuals, Iast gen had more impressive and ambitious games. AC games impressed me more. This is why I argue new hardware doesent necessarily mean more ambitious design, larger scale, etc. I dont think I can clarify further if you still miss the point.
I really question what happen with Halo 5 technically. The game has great looking assets and opted for high quality lighting and shadows, which evidently were not a good fit for 60 fps given the quirks.
I cant help but think Halo 5 may have originally been planned as 30 fps game. It could have potentially been a great looking ~1080p/30 fps game. Instead, Halo 5 looks like a game that 60 fps forced in, not built around it.
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