Pemalite said:
And yet... You seemed to be talking about them.
Gears Multiplayer would do well on PC if Microsoft actually released the game to the appropriate audience where PC gamers actually buy games.
That is fine, that means I don't commit my wallet to Microsoft's games and they can have my criticism instead. - It's also free!
No. Let me clarify, it's not hard to give Steam more keys to sell more copies, it would take a few minutes for Microsoft to generation more, there are games still being sold on Steam which is still tied to games for windows live and they are fine.
They are taking the art style back to Halo: Combat Evolved, so it's got a very clinically clean look, which isn't actually a bad thing... It's certainly going to be less dark and gritty than what we saw with Halo 4 and 5.
It helps that the Switch actually has modern hardware from a technical perspective, more modern than the base Playstation 4/Xbox One in many aspects.
Last gen baked lighting and shadowing details into the textures is what allowed games to look more impressive than they really did, towards the end of the 7th gen games started to regress in visuals as details started be rendered in real time... But it also meant that as those details were real-time on 8th gen the jump seemed less impressive on a comparative basis. - But the jump was actually huge. |
If talking about them is dismissing them in a few sentences, then yeah...
Windows Store isn't JUST about selling as many games as possible. They also want their own store to thrive and that means not everything can come to Steam, at least not immediately and some simply never will. If you don't like then go use the Epic store.
No, let me clarify. MS doesn't want to make Fable 3 keys so get over it. Go play Witcher.
I'm sure there are other reasons why Witcher 3 works on Switch, but not having to struggle with RAM is huge. The developers were able to overcome limited CPU and GPU, but I think Switch having just enough RAM is what really makes some of these ports feasible or it would just be too much work.
I'm simply saying the added power of new consoles, primarily on the GPU, primarily goes to graphics over increasing the potential or scope of most games. I'm suggesting game design potential is still pretty great on limited specs like 8th gen consoles, while new specs is more about visual polish. It gets back to topic of this thread. People feel Halo Infinite has limited potential because its being built for X1, I feel the potential is more dependent on how the game is designed. For example, Halo 5 was a more linear experience because that's how it was designed. Not due to limitations of the hardware.
Recently Completed:
River City: Rival Showdown for 3DS (3/5) - River City: Tokyo Rumble for 3DS (4/5) - Zelda: BotW for Wii U (5/5) - Zelda: BotW for Switch (5/5) - Zelda: Link's Awakening for Switch (4/5) - Rage 2 for X1X (4/5) - Rage for 360 (3/5) - Streets of Rage 4 for X1/PC (4/5) - Gears 5 for X1X (5/5) - Mortal Kombat 11 for X1X (5/5) - Doom 64 for N64 (emulator) (3/5) - Crackdown 3 for X1S/X1X (4/5) - Infinity Blade III - for iPad 4 (3/5) - Infinity Blade II - for iPad 4 (4/5) - Infinity Blade - for iPad 4 (4/5) - Wolfenstein: The Old Blood for X1 (3/5) - Assassin's Creed: Origins for X1 (3/5) - Uncharted: Lost Legacy for PS4 (4/5) - EA UFC 3 for X1 (4/5) - Doom for X1 (4/5) - Titanfall 2 for X1 (4/5) - Super Mario 3D World for Wii U (4/5) - South Park: The Stick of Truth for X1 BC (4/5) - Call of Duty: WWII for X1 (4/5) -Wolfenstein II for X1 - (4/5) - Dead or Alive: Dimensions for 3DS (4/5) - Marvel vs Capcom: Infinite for X1 (3/5) - Halo Wars 2 for X1/PC (4/5) - Halo Wars: DE for X1 (4/5) - Tekken 7 for X1 (4/5) - Injustice 2 for X1 (4/5) - Yakuza 5 for PS3 (3/5) - Battlefield 1 (Campaign) for X1 (3/5) - Assassin's Creed: Syndicate for X1 (4/5) - Call of Duty: Infinite Warfare for X1 (4/5) - Call of Duty: MW Remastered for X1 (4/5) - Donkey Kong Country Returns for 3DS (4/5) - Forza Horizon 3 for X1 (5/5)