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Mise said:
Words Of Wisdom said:

Any character can be screwd by the RNG. My last Mist capped all but one stat IIRC. BEXP'ed her only for the last few levels of each tier. In part 1, I had Micaiah to level 20 long before the final battle. Combine that with a weaponless Sothe to attract enemy blows and she squishes everything without taking damage. Prior to 20, you can sacrifice to heal Sothe and have Laura patch up Micaiah for even more experience.

Speed was never an issue for me though since I don't usually charge across maps (except in Easy mode). I prefer to methodically move across maps taking out as few enemies at a time as possible (to minimize damage).

Some characters are more vulnerable to it than others, though, either because of low base stats and/or growth rates, and Mist seems to be one of them. Or my game really hates Mist, I dunno.

I try to maintain a reasonable pace when beating chapters for two reasons:

1) BEXP, this depends on the stage though

2) You don't have to linger since the game doesn't have arenas, and supports aren't built by hiding two chars in a corner for 50 turns anymore.

I'll have to remember to disarm Sothe on my next playthru, even though he didn't really hog any kills on my last one.

 

I usually finish within the time limit without rushing or go so far past the time limit that hitting it would have been fairly risky.

The nicest part about a weaponless Sothe is that it causes him to be prioritized in enemy targeting and with his support with Micaiah, he's almost untouchable anyway.  You can always keep one of his weapons on Micaiah to give to him if you really need him fighting.