Well I have 3 thoughts on performance
Well the good thing about power it also gives developers a lot more flexibility to offer features, assuming they leverage it properly.
Im with you in regard to visual fidelity not being the most important aspect. But more power can also mean 60 fps can become more common, potentially more splitscreen games with stable performance, bigger and more dynamic worlds, better load times, etc.
Hence, I like the push for power but Im often critical of how its used. Halo:MCC is arguably my favorite release this gen simply because it made numerous old games I love better. The power was simply leveraged for higher resolutions, 60 fps, better performance for split screen, etc.
Then you have something like Halo 5 which is a good product, but released with no split screen, jarring visual quirks and a disappointing resolution. In comparison Halo 4 in MCC looks like the more polished game.
So in a nutshell, more power is great but it often feels wasted.
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