| Bodhesatva said: Actually, Squirrel, I think the biggest factor would be that this is a new game, and new purchasers have a significant downward effect on usage trends. For example: Person A bought the game when the game came out a month ago, and has played it 8 times. That would give a 4 average. You'll see usage stats go way up for any game as the number of new users decreases and those that have the game have gotten good time in with it. |
I agree, I was just trying to point out how the average may not be truely representative of how successful they have been ...
Even if the "Average" remains this low I'm not sure you could call Wii Fit a failure. I have worked out for years, and quite awhile ago I heard that upon starting a workout plan (on average) only 1 in 8 people are still doing it 6 weeks after they start it; if Wii Fit can keep 1/4 of people interested enough to use Wii Fit 3 (or more) times per week in the long run it can be considered a very successful product.







