By using this site, you agree to our Privacy Policy and our Terms of Use. Close
RaptorChrist said:
Ganoncrotch said:

It's a good thing to get an unbiased view on this subject, so... lets discuss the N64's Shit memory system and stupid hardware accelerated AA... taking it right down the middle yeah?

lol, what a great response.

My two cents: It really just comes down to preference. It's clearly not an N64 vs PS1 thread as the OP stated that the N64 was the more powerful machine having been released later (not to mention it's really not up for debate; I don't think there's an argument for the PS1 being graphically superior to the N64, but I could be wrong). It's a question of preference. I have a lot of nostalgia for FF7's blocky characters and pre-rendered backgrounds. I loved the massive three or four disc games packed with CG. I loved that long PS1 intro sound that played when the system booted up. I loved taping down the disk tray safety mechanism so I could play my games and watch them spin... And then one time it stopped spinning, so I took the game out and was mesmerized at how it was still letting me play the game despite it not being in my system.

Then I had this idea... The next time I had to return a PS1 game to Blockbuster, you already know I loaded that shit up first. When I got back home, I sat down to play only to find that it asked me to put the disk back in after walking around for a few seconds. THWARTED!

I have fond memories playing Croc: Legend of the Gobbos, Spyro, and there was even a pretty cool Pong game I enjoyed.

Not sure which I prefer more; depends on the mood and depends on the game. Ocarina of Time was probably my favorite game of that generation; way ahead of it's time, and an experience that I'll never forget. I can't say enough good things how OoT changed my life, and made me become obsessed with videogames.

There's an awesome thing you could do with the original GTA, if you load up the first city/stage then pop the lid and replace the GTA Game disc with any music album CD you'll get the game to play audio from the Music Album when you get into the different cars, it had the ability to have custom audio long before the Xbox would bring a hard drive into the console market.

Only slight issue is that it would play the exact area of the disc where the GTA music files should exist, so if you got into say.... an old Jeep (which should have the "men there find their women scary, because they were so big and hairy" song) you would get a track from the same place on the album, which in the Jeep case would be the very last track of the CD, but it wasn't just tracks that it jumped to, the game sent the laser to where the song should start, so it would very rarely line up with the exact audio breaks of an album, you would normally get the middle of one song and the first half of another in any given vehicle, the Jeep would often be outro or just blank audio if the album didn't take up the full CD.

I've got some great memorys of both systems, but my issue is that I find if I go back to the majority of PSone games I enjoyed them because at the time they offered tech marvels in the form of 3D polygons, CD audio and CGI movies, the problem is, in terms of what that brings to a game world... it's just high tech for the 90s now it pales in comparison to what modern systems offer, whereas titles like Mario 64 didn't have more than 4MB of storage to fill with flashy videos and mp3s so instead what you got was stages, system hardware based music tracks, gameplay and boss's based on streaming game assets from a game cart on the fly, not 30second loading screens for terrible looking cgi but instead just... games based on gameplay, I'm fairly tired and not sure I'm getting the point across but I just mean at the time it was amazing that the ps1 had videos and cd audio... every system since then has had that, whereas the N64 was actually the last console to have cartridges (I'm not 100% sure if the Switches could be seen as modern carts as they don't have the same bus to memory on the cart as things like the SNES and N64 did where they can run code in the cart side of things) it was also the last home console to be silent (with the exception of the PSTV) so there are parts of the N64 which are unique to it as an end of era type design which I'll miss... but all games now are capable of having a library of hundreds of mp3s or hours of movie footage in them.

Why not check me out on youtube and help me on the way to 2k subs over at