RolStoppable said:
That combined 3DS and Wii U comparison makes no sense because it piles together games that were released during different calendar years. Furthermore, 2014 was the 3DS's fourth year; the 3DS launched in early 2011, so that should be counted as year 1. I am also wondering about what qualifiers you even use to put games on the list because Yoshi's Woolly World released in the same year as Splatoon. But really, it's not important because that approach is flawed to begin with. If you actually use calendar years, then it becomes apparent why Nintendo regularly runs out of gas. The 3DS launched in early 2011 and Nintendo put out system sellers for it, but by 2013 they had shifted their focus to the Wii U to provide that console with system sellers, so the 3DS suffered in return and that became particularly visible in 2014, the 3DS's fourth year. Since the Wii U was such a flop and the 3DS wasn't overly successful either, the reasonable decision was to build towards a successor, so 2016 was lame for both the 3DS and Wii U in order to kickstart Switch in 2017. You see, the cause for a decline in system sellers in year 4 of a console is that in the past Nintendo had to move back and forth between different consoles. However, this kind of transition does not exist for Switch, so the console that all of Nintendo's development teams are working on is Switch and as a result the high profile software output won't decrease. |
3DS year 1 = Feb 2011 to Feb 2012
3DS year 2 = Feb 2012 to Feb 2013
3DS year 3 = Feb 2013 to Feb 2014
Yeah, my mistake. I know perfectly well the 3DS launched in the start of 2011. I'm too used to systems launching during the holidays, and glazed over that little fact.