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siebensus4 said:
I don't know one single game which uses UE4 and runs in 60fps or even stabile 30fps on Switch. Abzu, Snake Pass, Octopath Traveler had bad and countless framerate droppings, Rime was almost unplayable. So.... no. If Nintendo don't get their Yoshi game run in constant 60fps at 576p, I think it's almost impossible to use this engine properly on Switch.

You also have to keep in mind, a lot of early UE4 games on Switch were developed with an earlier version of the engine, Snake Pass was even developed before the Switch had full UE4 support. Thus, problems do creep up with hardware as new and unique as the Switch. But, I'd say things will get better. Dragon Quest XI for example, looks gorgeous on Switch, even with its visuals toned down from PS4, and it seems to run at a consistent frame-rate.

Scoobes said:
Take Bioware as an example of a developer using a third-party (OK, not entirely third-party, but not developed in-house at Bioware) engine that's not appropriate to their needs. Their last few games have taken forever to develop and have been sub-par by their standards. A lot of that is because they used the Battlefield engine and had to do a load of custom work to make it suitable for their RPGs.

Blame EA for that one. They've mandated every title they publish to use Frostbite for some god-forsaken reason. But EA seems to forget that an engine desinged for a Shooter, doesn't necessarily translate to other genres.