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mZuzek said:
AngryLittleAlchemist said:

I have to admit, I couldn't really remember if the game was 60fps or 30fps and I just assumed it must be 30fps (because of Kirby Star Allies ironically, lol)! 

It is definitely one of the best looking games on Switch, but I do have to wonder if using a Nintendo engine would have made it much smoother. Not just in resolution, but also in development time. Yoshi, as a fairly standard 2D platformer with a somewhat quirky concept, really shouldn't have needed a year-long delay. 

From what I've read, it has a dynamic resolution that never reaches even 720p, on docked mode. But the framerate maintains a stable 60fps. Of course, I can't base anything off my experience, because I couldn't care less about Yoshi.

Yeah that's why I said that it needed an improvement in resolution. It actually is pretty detailed aside from that but the resolution suffers.