vivster said: The restrictiveness I meant was for the consumer, not the developer. Which was the whole point of my argument. A prettier game on a console is useless because it's on a console and as such robs me of all my freedoms I've come accustomed to. Of course developers are also massively restricted in both content and fidelity. A pretty game on console that runs at 30fps is useless. A pretty game on console that forces me to use a controller for a shooter is useless. A pretty game on console that restricts me from upgrading my platform to achieve greater fidelity is useless. And let's not forget that 99% of games on console look better on PC. The exclusive AAA games that use the hardware to its fullest extent make up only a tiny portion of the whole offering. I can live with "missing out" on 1% of games. There are a couple of games I would've loved to play or actually have tried to play but it's simply not fun playing with something that's utterly mutilated by its hardware and platform. |
The reality is that everybody is targeting console market because them moneyz and all ur ultra rigs, without mods, would be generally useless. Everybody remembers the famous " it's PC only nobody cares"line.Well, Xbox allows M+K, also there are mid gen upgrades, so only this 30FPS point stands, but still, with latest Samsung Game Motion Plus mode, there will be a great help for it.
Basically this is the answer why there is no PC AAA exclusives besides niche genres and indies. There is no need.
What is a fun game for you is your thing, Sony's games are scoring GoTy and got universal praise for their graphics/tech.