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Regarding card costs, Capcom of all companies recently released Dragon's Dogma on a 16GB card for $30 USD. If it's viable to do that, then the argument that Switch cards are so horribly expensive that poor third parties just can't afford them is pure BS.

HoloDust said:
curl-6 said:

Even just doing it this way though is still a massive undertaking, there is nothing run of the mill about taking an open world game that struggles to hold 30fps even on PS4 and getting it to run on handheld device. Conversions of this magnitude are extremely rare nowadays, I can't even think of the last time the industry saw an official port this ambitious.

No doubt about it, it most ambitious port to date when it comes to Switch - yet, and I said that before, I fail to see anything that is not a massive scaling back of right about everything possible...and that's what makes it run-of-the-mill port, in execution, maybe just on larger scale.

If there was custom art or something similar to what I've suggested then that would be really something that stands out from other similar ports.

But, all this comes down to how much money is publisher (not)willing to spend on the port, and I can't say I'm not somewhat dissapointed with CDRP on this matter.

Well, that's the thing, we can see where they've cut back asset quality, but we can't see all the extra work they would've had to do under the hood, stuff you can't see in a screenshot like CPU-side optimizations, etc.

A lot more effort would've had to go into a port of this nature than just the obvious visible concessions.

Honestly, as someone who plans to buy this port, I'd rather it look like this than, as someone suggested in an earlier post, like Borderlands.

Last edited by curl-6 - on 17 June 2019