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Pemalite said:
Just wait for Navis successor next year. It will have Ray Tracing.

Honestly, I'm starting to like the idea of doing "full scene" ray tracing in the cloud because right now with Nvidia's RTX implementation we have to settle with 'hybrid' ray tracing where only a couple of effects such as AO, shadows, reflections, or GI can be turned on at any given moment ... 

Cloud gaming has tons of potential to deliver technical settings higher than PC's highest settings AND at a lower cost too! 

If cloud gaming service providers can price their subscription just right such as been able to rent a slice of 4 GPUs for $10 a month which equates to just $600 over a 5 year period then it sure beats having to personally spend a lot more for hardware upgrades to get the same high-end experience ...