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kirby007 said:
SvennoJ said:

Microsoft has built custom hardware for xCloud in its data centers, combining four Xbox One S consoles into single server blades.

No XBox One X hardware. Perhaps overclocked server blades to bleed off a few milli seconds but it's still not realistic given the actual transmission time is much higher combined with video compression and decoding. It's not just ping time, it actually has to send data which takes time as well. Ping just sends 32 bytes back and forth. If you need 30 mbps and you have 60 mbps connection, transmission per frame already takes 8.3 ms under perfect conditions, on top of the travel time. That's just from the start of transmission until all data for 1 frame has been received on a connection that's twice as fast as the requirement. It's BS.

4x xb1s=xb1x  so even if your technically right, i still count that as one for me... but listen if this all is such BS why are they working on it? And pouring more and more money in it? Right because it works. But you know what im going to agree with you and assume its BS, can only be pleasantly suprised that way

The 4ms over XBox One S is BS, 66ms latency for streaming is BS. Doesn't mean it still works at 120ms, some games even have that locally. Yes it works, but MS is always quick with fudging numbers. I even managed to play Trackmania turbo via remote play (in home) with 120ms lag, not very well, but it was playable.

Btw using all 4 xbox one S for the same player doesn't make it any faster. It's still receive input -> update game state -> render frame -> compress video -> transmit -> decompress and display. Using more consoles to render the frames doesn't make the frame appear faster, unless you rewrite the rendering software to render in tiles. Which is possible, just more costly to do.

That does mean that games specifically written with xCloud or Stadia in mind have the potential to run better.

Last edited by SvennoJ - on 13 June 2019