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kirby007 said:
SpokenTruth said:

I thought about that too but didn't they say the remote rendering was basically just a server form of the Xbox One hardware?  So whether you render it locally or remotely, if it's largely the same hardware, you should largely get the same render time.  Only now you have all that extra stuff I just said above.  So again, how?

It was a xb1x vs xb1s

Edit : i like how you dont want to see past your own viewpoint

Microsoft has built custom hardware for xCloud in its data centers, combining four Xbox One S consoles into single server blades.

No XBox One X hardware. Perhaps overclocked server blades to bleed off a few milli seconds but it's still not realistic given the actual transmission time is much higher combined with video compression and decoding. It's not just ping time, it actually has to send data which takes time as well. Ping just sends 32 bytes back and forth. If you need 30 mbps and you have 60 mbps connection, transmission per frame already takes 8.3 ms under perfect conditions, on top of the travel time. That's just from the start of transmission until all data for 1 frame has been received on a connection that's twice as fast as the requirement. It's BS.