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Trumpstyle said:

If I'm understanding Navi correctly you can only do 20/40/60/80 Compute units Gpus. Each shader engine in Navi has 20 CU's that is why you can only do 20/40/60 gpus.

Navi 10 has 2 shader engines giving 40 Compute units and you can only disable 2/4/6/8 CU in cut-down versions. So Navi Rx 5700 xt has 40CU's and Rx 5700 36CU's, you can't disable for example 3 CU's or 7 CU's.

So the low-end navi (Navi11) will have 20 CU's. And this likely means both PS5 and Xbox anaconda will have 40 CU's but 4 disabled for total 36CU's.

I'm thinking the same thing. I doubt Sony and MS will be willing to advertise 8 TF consoles against a 10.7 TF Stadia even if the former is more efficient, so I don't think we'll get specs readily available this time around, much like Nintendo does.

Unless they take half-precision or ray-tracing vectors numbers for their advertising, which is always a possibility.