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mZuzek said:
Flilix said:

These games usually suck.

True, most games suck. Unfortunately, the same applies to games called Pokémon.

Kai_Mao said:

I know there are other games that can be used as inspiration. No need to act like I don’t know. It just points out that while things can improve, it’s still impressive considering how many species are there in the games. If you want to be the animator of over 800 Pokemon and create dynamic animation the way you want to within a reasonable timeline that aligns with the almost annual Pokemon releases and within the production budget Game Freak and Nintendo has, then be my guest.

I don't wanna be the animator of over 800 Pokémon, but you'd imagine that they'd have a large enough budget to hire a lot of animators for a game that's guaranteed to sell at least 15 million copies. I mean, dude. FIFTEEN MILLION COPIES. Do you have any idea how much that is? Most AAA games out there don't sell that much, it's ridiculous for a game like Pokémon to look so low-budget and lazy. After over 20 years of Game Freak, we've all learned to accept it, but it shouldn't be acceptable.

I mean I get where you are coming from, but I wouldn’t call Game Freak lazy. It’s about balancing what they can and cannot do within a reasonable timeframe. And let’s not pretend over a 100 people on staff (about 143 employees total at Game Freak) is not enough to create a big Pokemon game. And maybe that is a reasonable staff they can handle for now. Who knows. It’s not like all of the profits from the games go to Game Freak so they can use it how they want to. The Pokemon Company, Creatures, Inc., and Nintendo get their share as well. Most games don’t have the type of release schedule that Pokemon has, with the closest to that are Call of Duty, the annual sports games, and Battlefield.

Last edited by Kai_Mao - on 05 June 2019