thetonestarr said: I would argue that every game on it has people that bought it for them. Some games likely had more people with them in mind than others, I'm sure, but I'm confident that every game has its reasonable percentage. For me, Star Fox was absolutely one of the titles in question (in conjunction with Star Fox 2). Furthermore, official Tetris standalone plug-and-play devices are typically included when they calculate total Tetris sales, and even though each Tetris release is wildly different in available game modes and control options, they are all part of the grand total "Tetris" sales count (however, there are still very distinct numbers reported for each individual release as well). All this considered, as I stated early on, I do agree that option #1 is obviously the wrong choice, as they ARE separate releases, but denying a relation and denying software numbers (option #3), I think, is the wrong way to go too. |
I don't disagree that probably every title within the mini-console had it's share of buyers that wouldn't have otherwise purchased the item without said game, but that's not quantifiable. If it was, it could make for interesting data, as I'd really be interested in seeing how many people bought the SNES Classic for Star Fox 2, among other things.
But the mini console is a separate product sold in a separate time to a separate audience. And what Tetris sales do you mean? If I owned the Tetris brand, I would want to include all plug 'n play devices as well to the sales figure. It depends on what the metric is used for.
In my opinion, sales data would be tampered if we counted each SNES Classic sale as a separate sale for each individual game within the mini-console, as well as a sale for the SNES as well. And even if you tried to slice it up into fractions of a sale, that just makes a mess of things, and overall makes the data that's already been compiled less meaningful. I'm sure there were more SNES Classics sold than many of the games on it's roster, so adding those sales numbers in would affect things drastically.