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RolStoppable said:
linkink said:

I don't see what's so funny about it. it launched with the sequel to one of the best selling games ever in japan, it had  good third party support early on. a year later it had a amazing Mario 3d world, then a few months later Mario kart 8, followed by smash. This is all within 2 years of launch, these games we're also a gigantic leap in graphics over the wii, a much fresher experience then Wii U ports. 4 massive franchises  in 2 years span, but Wii u was already dead at that point regardless of Nintendo franchises, if was handheld i would eat my own shorts if in those 2 years if it didn't sell 6 million.

What's so funny about it is that this thread saw lots of activity since the last time I visited it, but nobody posted a list to support your claim of a damn solid lineup. Not even you yourself could be bothered to give it a sincere shot. Instead you respond to me by listing games that released in the second year because it dawned on you that the first year was anything but solid.

This has been the theme throughout this thread. My side of the argument has repeatedly provided data to back up claims while your side of the argument has yet to provide any credible data to back up the claims that are being made. Instead the goalposts get moved and double standards get employed. One example of this is how you dismiss Switch games because they've appeared on a previous system, but then turn around to add The Wind Waker HD to bolster the Wii U list. Another example is in the above quote where you extend your original claim of a damn solid first year lineup to include games released in the second year.

The question of home console or handheld console you put in the room regarding Wii U's chances for success has very little value, because the Wii U failed in every country it was released in. You propose that Wii U would have sold better if it had been portable, but it would be just as legitimate to say that the Wii U would have sold better if it had been a better home console instead of what it actually was. Your line of argument just returns us to the question how the PS4 could comfortably outsell the Vita in Japan despite the latter being a portable console. The answer to that question remains that software is more important than hardware.

WIIU was selling like a dead console within 2 months of release WW. it doesn't have much do with the software it was a undesirable console. it's like xbox in Europe, it's not software why it's failing its just not a desired or needed console, a Nintendo handheld is a much more desirable product in all markets. japan is different that they just don't care for console gaming, since the game they love don't require the power of a home console, it won't be a desired item.