By using this site, you agree to our Privacy Policy and our Terms of Use. Close
HoangNhatAnh said:
Nuvendil said:

If by "some lighting effects" you mean one of the most robust global illumination simulations an open world game has ever seen.  Also has a host of other technical dvantages, like particle simulation.  And character models between Witcher 3 and FFXV aren't even close, FFXV is on an entirely different level.  And environment complexity is quite high.  The LODs suffers somewhat for the sake of near detail but the lods in Witcher 3 on PS4 aren't winning any awards.  And then we move to city environments and while Witcher 3 has lovely cities FFXV presents a frankly ludicrous level of geometric density and detail in its big cities.  

This isn't to say Witcher 3 is ugly, cause it isn't.  It is a very lovely game and stood out technologically vs its peers in the first half of this gen.  Only Metal Gear Solid V I would say rivaled its technical achievement.  But the open world juggernauts of the back half of this gen - FFXV, Horizon Zero Dawn, RDR2 - have all very much surpassed it.

As for vs those other two, RDR2 does soundly trump FFXV in most areas undoubtedly and is the undeniably superior package.  HZD is a lot closer though because the post processing pipeline of FFXV is is still a good sized step ahead.  And while wilderness environments and LODs no doubt go to HZD, FFXV presents some extremely high detail environments in areas like major cities.  Character models in HZD are a lot better than Witcher 3 but still noticeably inferior to FFXV.  FFXV is a blatantly far more impressive game than you are claiming.  And that's just an objective fact.

Yeah, if you mean the super big barren empty open world is better to you, then sure

What I think looks better aesthetically or plays better is really irrelevant to a discussion of the technical side of things.