By using this site, you agree to our Privacy Policy and our Terms of Use. Close
RolStoppable said:
Alby_da_Wolf said:

The data you bring as proof could also mean that since GB, both Japanese gamers favour and 3rd party support switched mainly to portables.
Wii was very successful WW, but neither Japanese gamers nor 3rd party devs supported it at the level of Ninty best sellers in Japan. So it could mean that portability changed the game in Japan, they supported home consoles more only until a viable portable alternative became available (older portables with just one or very few hardwired games can't be considered a viable portable platform, as it requires to buy new HW for every new game).

The shift in development priority has more to do with PlayStation ceasing to be viable than portability. The PS3 was expensive to develop for and it didn't sell well. The Wii didn't have either one of those drawbacks, but the general mindset among developers was that the Wii didn't sell to real gamers (basically, they were butthurt because the PS3 failed). This combination of "we can't afford it" for PS3 and "we don't want to" for Wii led to a tremendous increase in the quality and quantity of games that were made for the DS and PSP. Since the handheld consoles had so many more games to play during that generation, they outsold their home console counterparts.

Neither Wii U or PS4 delivered any reasons why home consoles should be prioritized again. Switch makes the distinction meaningless because it's both home console and portable.

linkink said:

N64, GC, AND WII U  sold like pile of turd. Sure, it's understandable  not to exceed 10-15, but not even exceed 5.6 million with how loved Nintendo ip's are is  shocking to me.

The NES, had 0 competition. you could almost say the same  for SNES, genesis was it's very weak competition, it only sold 17 million, this was when nintendo had amazing third-party support as well. Once playstation came into the picture is a much better way to judge, since that's the only other console in japan to do descent number. So yea we will never know.

Nintendo IPs are very popular, but that has limits on hardware sales when Nintendo IPs are more or less the only thing worth buying due to a lack of third party support. The Vita had many more game releases than the N64, GC and Wii U, but it's basically a bad situation in reverse. Vita lacked the big sellers, the three Nintendo consoles lacked the fillers.

Your second paragraph reeks of denial. Every generation helps to judge the big picture, so excluding Nintendo consoles with good third party support makes no sense. If we were to judge the success of PlayStation in Japan, but excluded the PS1, PS2 and PSP for some arbitrary reason, people wouldn't take that lightly either.

Nintendo IPs sure are doing it for switch, so that doesn't make any sense. when it's a console nintendo ip have little effect, sales are still bad, now look at the switch, it's selling good mainly because of Nintendo ip's

I'm not sure where the denial is. NES, and SNES, didn't have any competition. NES literately had 0, and SNES was a genesis that only sold 3 million. it's the same reason why PS2 sold so well in the US, it had 0 competition. It's like looking at ps2 sales in the US, and ignoring the major reason why ps3-ps4 sales have declined, and it's mainly because of xbox giving them competition in that region.