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0D0 said:
curl-6 said:

Everything about the Wii U was flawed except the games. As a concept it was fundamentally broken.

But we've made a breakthrough here; you call the Vita "a portable with no 1st party support and no AAA third party games". We are in agreement; it is its library that let it down, hence why it was outsold in Japan by the PS4 in Japan; because the PS4, while lacking portability, offered more games that Japanese gamers wanted to play. The Switch outsold the PS4 for the same reason; because it offers games that better appeal to the particular tastes of Japanese gamers. The software charts confirm this.

I'd say that PS4 almost didn't have competition. It was fighting Wii U in Japan. We must consider that too.

Even though I agree with you that games are very important, I believe portability is much more. Wii U had lots of great games that cater to the Japanese. It had almost everything Nintendo-wise and regarding Nintendo consoles, usually Nintendo games are the only ones that matter and about the easiest to become million sellers.

In terms of games, Wii U was brilliant for the Japanese audience. Wii U looked very flawed for the worldwide audience, but for the Japanese, it looked like a very good and decent home console, a proper Wii successor.

Eh....to me, the only games of consequence the Wii U got that could appeal to Japanese audiences were Mario 3D World, Mario Kart 8, Smash 4, Mario Maker, Minecraft, NSMBU, Splatoon and maybe Pikmin 3.  And that list looks even worse when you consider that three of those titles (Splatoon, Mario Maker and Minecraft) released after Nintendo announced the NX and, for Mario Maker and Minecraft, after they crapped out their disastrous 2015 E3 presentation which all but declared that Nintendo were moving on from the Wii U.