linkink said:
Oh boy, I'm concerned about your mental well being, throwing around insults over nothing. Aside from that, that video is what DF posted after the patch showing the problematic areas before the patch, which if you watched it, the frames dropped mostly while driving. Aside from that out, I already explained to you switch still doesn't have a impressive open world game that a locked 30fps, AC3 is a impressive one but rans like crap, la noir aslo runs bad, then you have zelda a last gen game which runs fine, but certainly struggles to hold 30fps. |
Oh, don't worry about me. You should worry about yourself and your problem to accept you're wrong ^^
Dude, the video you show is not after a patch. Is actually BEFORE the actual analysis from Digital Foundry. Their latest and most recently analyisis show drops under a lot of stress. Since you don't have the balls to admit you were wrong or that you were lying, don't worry, I'll do it for ya:
Your video is from November 14th 2014. This one (the one in the actual Digital Foundry Analysis) is from November 29th 2014. Two weeks apart. And in this video everyone can see how the framerate dances between 25-30fps during some sequences. Chew slowly pal, we don't want you to choke from eating back your own shit :)
You have explained nothing. The only thing you have done is being humilliated again and again and again. Your whole argument was "The Switch struggles to run last gen open world games at a solid framerate, therefore it can't run a next gent open world game". Argument that I have completely crushed by now, showing you that even current gen systems don't have perfect framerates on last gen open world games.
Most Nintendo Switch ports are shit. But not because of the console, but because the developers don't do their jobs. If Skyrim can run at 900p with many of the visual upgrades of the remastered edition at a solid framerate, there is no excuse for L.A. Noire or Saints Row to run line shit.
Can we call this topic a day already?








