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linkink said:
curl-6 said:

That was what i meant, that I can't see them bothering to essentially rebuild the game for the Switch, which is what would need to be done.

And hence "like current gen, just blurrier"; Wolf 2 and Doom on Switch retain almost all of the PS4 tier rendering techniques of the PS4/Xbone versions, just at a lower resolution and framerate. It was probably just easier and cheaper to do it that way than to extensively rework it.

I think dragonquest 11 is getting a reworking, that's why it's taking so long.

Yeah I think you're right, it was already 900p/30fps on PS4 so there wasn't much room to just slash resolution and framerate like you could in Doom. A rework was the only option.