Nuvendil said:
Rise of the Tomb Raider came out in 2015. It has been long surpassed and had been by the time Switch launched. And you are free to argue that. Some will agree with you on that. And it is entirely possible that if they had slashed the geometry, removed the physically based rendering, removed the volumetric lighting, disabled the gpu accelerated particles, disabled the motion blur, and replaced the cutting edge AA with something more rudimentary, that Doom and Wolf 2 could have targetted 60fps. Maybe. But they would have at that point been essentially recreated into 7th gren games in terms of technical makeup. Which is exactly what was done with rise of the tomb raider. Like I said, something has got to give. |
well it doesn't even have to target 60fps, some cut backs to keep it locked at 30fps, at 720p or higher would been a better option, 720p is low enough as it is. lets also not forget switch is like 2-3 times more powerful then 360.







