linkink said:
Nuvendil said:
If by cutbacks you mean substantial reductions in geometry, textures, and the removal of essentially every single current gen rendering technique. Also, yes, it runs at the same framerate. But Xbone is generally more consistent and carrying a much higher rendering load. Also, Rise of the Tomb Raider is just a patently less advanced game than Wolf 2. It's perfectly adequate and uses current gen techniques, but Wolf 2 and Doom were regarded as technical masterpieces when they launched.
And Switch does have current gen ports that preserve the same frame rate target. Dragon Ball Fighterz, Hellblade, Mortal Kombat 11. Dragon Quest 11 as well. Yooka-Laylee as well, though that's not a masterclass of optimization on PS4/Xbone. It's really a question of how much room is there for foundational optimization improvements, and what the porting studio chooses to sacrifice. Because something has to give. Rise of the Tomb Raider got closer performance wise to its big brother than a lot of other PS4/Xbone to PS360 ports, but it sacrificed nearly everything that made it an 8th gen game in the process. Doom on Switch kept as much of the 8th gen rendering pipeline and geometry as possible. But that comes at a cost, and the framerate was definitely part of that.
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Digital foundry called rise tomb raider one of the best looking games of this gen. I think cut back have to made for frame rate and resolution, you can cram all the current gen effects you want, it's not gonna look good running sub HD.
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Rise of the Tomb Raider came out in 2015. It has been long surpassed and had been by the time Switch launched.
And you are free to argue that. Some will agree with you on that. And it is entirely possible that if they had slashed the geometry, removed the physically based rendering, removed the volumetric lighting, disabled the gpu accelerated particles, disabled the motion blur, and replaced the cutting edge AA with something more rudimentary, that Doom and Wolf 2 could have targetted 60fps. Maybe. But they would have at that point been essentially recreated into 7th gren games in terms of technical makeup. Which is exactly what was done with rise of the tomb raider. Like I said, something has got to give.