Indeed. I had this discussion pertaining to Ubisoft games recently:
"Good stories have meaning. Any media with anything meaningful to say is inherently political. Wanting to 'keep politics out of games' is essentially asking your games not to have meaningful stories. The Division 2's setting is inherently political, but Ubisoft's fear of openly saying anything that might upset people wastes an opportunity and results in a story no one will remember or care about. I fail to see how forgettable stories improve games."
"Nothing is more frustrating than watching a game walk right up to the edge of doing something interesting and then change its mind, but that's what you get when you have a low tolerance for discomfort; when you shy away from challenging the player." -- MrBTongue
https://youtu.be/Lg_Lp5bO1U8?t=355








