Pemalite said:
HollyGamer said:

It's not about cool or not it's about software and games application that used and maximize the utilization of SSD and build based on that tech. Non of games that been made are made on SSD in mind.

I have been use SSD as well on PC for  quiet long and until these days all games is just load on normal loading screen , what make difference is just using ssd is just more faster . 

What we have in the video is they get rid the loading screen and moment. All games from PS5 will be made with this in mind. Thanks to console that push this old tech to become mainstream. 

Provide me an example of how a game would be developed differently and thus take advantage of an SSD over a mechanical drive?

The basic principles of how a game engine will operate in regards to the host storage will remain the same. There is no "secret sauce". - There is no "Cell" or "Cloud" or "Blast Processing". It's just a faster storage drive... And we don't even know if we are allowed to use it to install games on, this could have been a best-case scenario with all the data dumped onto it... For all we know its just an SSD Cache drive and thus real world results may be substantially different.

In short... Let's not start hyping something we don't have all the details for.

And I have been using SSD's since they came out, I was an early adopted, I was running them in raid. - Many games I don't see a loading screen.

Many games built based on mechanical drive, games like Assassin's Creed , GTA, Red Dead Redemption are obviously still using loading phase but it was hidden in the gameplay. Even game like The witcher 3 still has loading screen . I am using a Nvme  SSD but it still has 3 to 4 second on loading time. SSD is faster on loading startup screen on windows and PC OS , also for cinema bench and video editing,  but on gaming it's still the same and you obviously lie if you say no loading screen it still have loading time it' s just slightly faster.  Just look at this article

also read this That is the SSD for PC, PC gamer has been using SSD but none of the benefit of the SSD can be implemented on PC because all developer is just thinking like you, just for boating and caching . It will be different if all games are meant to be build using SSD. watch this video

Btw blast processing on Sega is real actually and the cell also real, for the cloud it's also real but it was translated differently and it was not meant for graphic enhancement but for procedural and persistent physic. 

Last edited by HollyGamer - on 23 May 2019