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lansingone said:
Pemalite said:

If you think you are going to be flying around a map at the speed of light that this demo showcases... I have some bad news for you. - It's not good gameplay.

And PC tech is relevant. - Consoles are built from PC technology, they are PC's.
Towards the end of a generation many developers start targeting PC first... We saw it last generation with Frostbite, Unreal Engine 4, Cry Engine and more... To the point where the PC was looking next-gen.

The SSD is going to be an extremely valuable tool, but it's not going to be changing the way games are designed.

Provide me an example of how a game would be developed differently and thus take advantage of an SSD over a mechanical drive?

The basic principles of how a game engine will operate in regards to the host storage will remain the same. There is no "secret sauce". - There is no "Cell" or "Cloud" or "Blast Processing". It's just a faster storage drive... And we don't even know if we are allowed to use it to install games on, this could have been a best-case scenario with all the data dumped onto it... For all we know its just an SSD Cache drive and thus real world results may be substantially different.

In short... Let's not start hyping something we don't have all the details for.

And I have been using SSD's since they came out, I was an early adopted, I was running them in raid. - Many games I don't see a loading screen.

This certainly could be just marketing fluff in top of nothing more than a regular SSD being put into the machine, but I will wait and see before calling it just that. What has me really curious here is that even though they did cherry pick a game that already has really quick load times so that they could achieve a load time less than a second, they did so by a 9X increase in speed. Out of curiosity I looked through several video comparisons of games loading on SSD, and while there were a few bad ones that only got a 1.5X boost, the best range was around a 3.5x boost. To me this says one of 2 things. Either there is some special hardware solution, or (this is sort of answering your question), this game was modified to run differently so that it could load faster.

And even if your SSD allow for a faster load it doesn't allow for a faster traverse time.

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

Azzanation: "PS5 wouldn't sold out at launch without scalpers."