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linkink said:
curl-6 said:

The more difficult your hardware is to work with, the harder it is to get the most efficient use out of it. Conversely, if your hardware is very easy to work with, there's less room for improvement because it will be easier to use it efficiently from the beginning.

One of Sony's top priorities on PS4 was on making it as easy to develop for as possible: https://www.kotaku.com.au/2013/09/the-ps4s-developer-friendliness-explained-more-games-in-less-time/

Meanwhile the struggles developers had mastering the PS3's Cell are well known.

Again you keep bringing up ps3 difficulty. 360 was a easy console to develop for and saw similar gains, and sony first party studios are wizards when it comes to making amazing graphics. Even if ps3 was easy to develop for you would have still seen the same gains, probably more, and  just multiplats  games running better on ps3. you are focusing on the wrong aspect when it comes to gains.

Even 360's hardware was more exotic at launch than PS4/Xbone were. It didn't employ mature standardized technology like current gen systems do.