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linkink said:
curl-6 said:

When it comes to the PS4 graphical quality is dependent almost entirely on the GPU, which again was mature well documented part that was easy to max out from day 1.

PS3 was a different story as its design meant that getting optimum results required using the CPU's satellite processors to offload GPU tasks, which was a difficult feat for developers to master.

It is only logical that the system that was very difficult for developers to fully exploit will show far more graphical progress over its lifespan than a system using simple, straightforward hardware, and the games reflect this.

CPU plays a major role in maintaining  frame rate which is a huge part in making the graphics look better at 60fps or at 30fps, or game struggling to maintain 30fps. We don't know what tricks they are doing/learned over the years to offload cpu work to the GPU. better CPU= less work for the GPU in most cases. The stuff sony exclusives have pulled with ps4 hardware is just as amazing as they have with ps3, and it's a very popular opinion online. I'm always seeing how are they are getting ps4 to do this posts on message boards, and if last us 2 matches the E3 trailer well that's another mind blowing feat.

The games reflecting this is your opinion, and a very arguable one.

As Pemalite says, that it not how it works, at all.

The fact is, PS4 is a less complex system than the PS3 was. This is a good thing as it has made it easier for developers to create games for it. But it also means that the kind of progression seen from launch to end of life with the PS3 just cannot happen on PS4 because the system's power was fully accessible from day 1.

That's not to say there has been no progress; rendering techniques and development tools have improved over the years and this is reflected in the games look better over time. But because there are no large gains to be made from coming to grips with exotic hardware, it's just not possible for PS3's graphical progression to ever be matched on PS4.