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linkink said:
curl-6 said:

I never said a "generation behind". But UC3's improvement over this is vastly bigger than any equivalent comparison point on PS4.

PS4's CPU and GPU were both simple, mature parts with no exotic design, easy to max out from the start.

Most developers had no idea how to max out the CPU'S like do they now. I't's something we don't really know as we are both are not developers. 

UC3's improvement over this is vastly bigger than any equivalent comparison point on PS4 is extremely arguable. shadowfall to battlefront is a bigger leap when you consider it runs at 60fps.

You don't need to be a developer to know that PS3's CPU used a complex and unorthodox design that took devs years to master while PS4 basically used a well documented off-the-shelf part.

Shadowfall to Battlefront, while noticeable, is not nearly as stark as the above. Also remember that Killzone is 1080p while Battlefront drops that to 900p.