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linkink said:
curl-6 said:

To be fair, when people were saying that, they were mostly referring to super early 360 games which were mostly PS2/Xbox games boosted to HD (which would've been lost on many as most people in 2005 were playing on SDTVs) with maybe a few extra effects thrown in, and stuff like Perfect Dark Zero and Kameo which both originally started development on Gamecube/Xbox and rather ugly art styles that didn't best showcase the power of the 360.

Once Gears of War rolled around in 2006 the leap over even the best of PS2/Xbox/Gamecube was absolutely gargantuan, and it only grew as the gen progressed and games looked better and better.

Pretty the much same thing with PS4. Once the order 1886, second son, horizon, and god of war came, pretty much The majority was in agreement that the leap was huge, and sufficient. With the PS2 this was not the case at all, it was being compared to dreamcast, Not ps1/n64 just to show how big the gap was. People online were saying it wasn't a big enough leap over dreamcast.  That all ended with the MGS2 trailer which blew every dreamcast game away graphically at the time, kinda the same with order 1886, Everyone jaw dropped saying it was CGI level.

PS3/360 ports aside, I wouldn't say PS4 improved all that dramatically over time from a graphical POV, not anywhere near as much as PS3/360 anyway. Killzone Shadowfall was a launch title and still holds its own visually today, whereas five years into the lives of PS3 and 360 all their launch titles looked like trash.