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vkaraujo said:
Having ended Demon Soul, Dark Souls 1 and Bloodborne, I totally get what you mean actually.

The games have their fair share of design improvements to be made, which at time seemed to receive a pass because they were actually things to make it ''harder''.
One could easily point to how Dark Souls improved over demon's hub design, and Bloodborne over the overall pace in battle, not to say atmosphere

While I enjoy my first time with each, Bloodborne is problably the only one which I would play again. I was about to get DS 3 actually, because I really want to see if it was a ''step back'' (in my opinion) from Bloodborne or if it grew with it.

Definitely an improvement while keeping it separate from Bloodborne, they gameplay is faster (still not as much as Bloodborne) while keeping an heavy feel for both overweight weapons and armor.

I hope they will use Sekiro's parry timing for the next games if they are to make any Soulsborne again tho.

Also OT : DS1 is extremely unfair and sometimes has shitty level design (Cappra demon for one), but overall, it was a great experience and I come back to it everyonce in a while. Playing remaster now and will play DS3 again after as I'll probably feel like it. It's fun, but each person has to find its own build and pace. I personally play offline all the time, for example, because I don't want to deal with invaders and feel the boss aren't balanced for multiple players (though a few require NPC sacrifices).