Pemalite said:
The Switch wasn't doing 60fps in those titles like it is with Mortal Kombat 11.
The textures of the 7th gen always looked muddy. But developers worked within the constraints to build art into the assets to make the most of the extremely limited hardware.
I'm not the average consumer. Nor do I care what the average consumer needs/wants/desires. The average consumer has absolutely zero bearing on my own opinions.
Yes. The Switch version does look absolutely terrible. It's impressive they managed to get it running as well as they did considering the anemic hardware.
Microsoft took forever to enable 1440P support, I am glad they eventually did (Should have been there on launch!). |
Hellblade isn't 60 fps and the textures are muddy. I just remembered Ark is very muddy. But you ignored some of those games actually have decent textures, the id games. My guess is the engine plays a big role.
No, there are examples of games with good and poor textures in the 7th gen (relatively crisp vs mud). Dragon Age Inquisition is a great example of a game built for 8th gen and poorly scaled down for 7th gen. Shadow of Mordor, Evil Within and Thief all had terrible textures on 7th gen. Forget the "flat" look of the games, the textures are mud.
On a side note, Dragon Age Inquisition is likely a heavily modified version of the engine versus what Battle 4/Hardline uses. I mean MK11 is UE3, so do the math.
You're indeed not the average consumer, that's why guys like me step in to remind you that you're out of touch. Hence, you pop in and make a silly comment and a guy like me responds. Its like yin and yang, a fitting analogy for this game. Either way, ~900p looks pretty fucking crisp compared to ~540p... especially when one version has mud textures.
Frankly, if you just said the X1 version is blurry or whatever, I probably would have ignored you. You pulled me in with the dog vomit analogy, bad analogies upset me.
Last edited by Mr Puggsly - on 03 May 2019Recently Completed:
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