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Pemalite said:

If you want to retain 60fps, there is going to be some serious concessions to visual fidelity, which happened on the Switch.
But in saying that... 60fps is certainly more important than texture resolution or output resolution for a fighting game, responsiveness is absolute key.

With that said... The Xbox One version doesn't exactly escape unscathed either, it looks like a dogs breakfast, it just doesn't have the chunky bits the Switch version has that takes it a step down.

I believe the texture quality on Switch is more about RAM. This game was designed for consoles with 5GB to work with, maybe 3GB for Switch? Either way, certainly less than what the game was designed for. Memory often plays a bigger role on texture quality versus other resources like GPU and CPU. I mean the reason X1X has better textures is a massive memory increase, while PS4 Pro textures are generally the same.

One thing I noticed about some of the final ports to 7th gen games was the texture quality became very poor. I suspect that was likely due to the more memory demanding games/engines so the compromise was low quality textures. Some have said limited storage is the problem but I don't buy that.

The base X1 version looks fine, I'm not sure what you're talking about. Based on the video its somewhere below 900p to 1080p, with little compromise to graphics settings. You're understating the disparity between X1 and Switch.

Last edited by Mr Puggsly - on 02 May 2019

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