By using this site, you agree to our Privacy Policy and our Terms of Use. Close
The_Liquid_Laser said:
outlawauron said:

Disruptive can also mean that it's a new feature or capability that when introduced changes how the industry works. It disrupts the status quo of the industry. The most disruptive thing we've seen this generation is the concept of GaaS, which has completely changed how so many games are designed and developed.

It's not an either/or scenario.  It's a both/and scenario.  The disruptive innovation changes how the industry works, because a lot of customers switch to the new model and often new customers come in.  Games as a service is not trying to make games with higher production values (higher functionality).  Instead it is making them easier to try out by making them free to play and such.  That makes the games cheaper and more convenient, and also more reliable because you know if you like the game before you spend money on it.  GaaS exactly fits everything I just said about disruption.

However, none of the generation 5 or 6 consoles fit a disruptive description.  They were all trying to make games with higher production values...increased functionality.  It is the exact opposite of disruption.

Online gaming on a console wasn't disruptive? Cross platform play? I feel like you're really selling them short. 

You can easily argue that by attaching non-gaming value to a platform, Sony was able to dominate and change what type of games were being developed as the market opened to a newer, non-gaming audience. PS2 was the first casual console.



"We'll toss the dice however they fall,
And snuggle the girls be they short or tall,
Then follow young Mat whenever he calls,
To dance with Jak o' the Shadows."

Check out MyAnimeList and my Game Collection. Owner of the 5 millionth post.