The_Liquid_Laser said:
It's not an either/or scenario. It's a both/and scenario. The disruptive innovation changes how the industry works, because a lot of customers switch to the new model and often new customers come in. Games as a service is not trying to make games with higher production values (higher functionality). Instead it is making them easier to try out by making them free to play and such. That makes the games cheaper and more convenient, and also more reliable because you know if you like the game before you spend money on it. GaaS exactly fits everything I just said about disruption. |
Online gaming on a console wasn't disruptive? Cross platform play? I feel like you're really selling them short.
You can easily argue that by attaching non-gaming value to a platform, Sony was able to dominate and change what type of games were being developed as the market opened to a newer, non-gaming audience. PS2 was the first casual console.







