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I'm still happy with both my PSVR and my Oculus Rift (including its awesome and supercomfortable touch controllers), but the Valve Index ticks just the right boxes for me:

- RGB instead of Pentile matrix! With a Pentile matrix you have a bigger screen door effect (in the same resolution) than with a RGB matrix. So you have to have a higher resolution for a similar result... the graphics have to be rendered in a higher resolution, demanding more performance and wasting a part of the image quality by sending it to 2 instead of 3 subpixels. So you need a more expensive GPU for a pentile VR-headset in demanding games for similar visuals:


View on YouTube

- the FOV of the PSVR and Rift don't bother me much. Of course I can see the borders when I focus the edges, but a slight improvement from 110° to 130° will be good enough for me, I really don't need 150° or more

- the Knuckles controllers seem to work awesome and are a big step in the right direction for hand/finger control input! On the other hand (pun intended) it will take a while until many good VR games will fully support the finger input of the Knuckles, so I can wait a while until prices come down. Also some testers have come to the conclusion that the Rift touch controllers are more comfortable, so a change to Knuckles would be a trade-off

- the contact-free earphones are great idea! My ears are very touch-sensitive. In-ear is a total no-go and most on-ear headsets put too much pressure on and get uncomfortable for longer sessions. The headphones of the Oculus Rift are okay, since the pressure is minimal and worth the binaural sound in Hellblade and other VR games.... but contact-free sounds even better.

- 90 Hz (Oculus Rift) and 60Hz interpolated to 120Hz (most PSVR games) are already great, but I wouldn't mind an even faster responding display (native 120 - 144 Hz).

So when I upgrade my PC in 1 - 2 years, I'll probably get the Valve Index.

Last edited by Conina - on 01 May 2019