HylianSwordsman said:
Found the actual game designer. Do you follow Ceave Gaming on Youtube by any chance? If not, you should check out his Mario Maker videos. I definitely agree with you on this one. In terms of less visible things that would make all the difference in the world for creative potential, this is it. I'd appreciate a few more sub layers as well. |
Yep more sub layers would be very nice with the ability to carbon copy basic layout and affect elements in other layers for more intricate puzzle design. I loved making puzzle based levels and one of my favorite included between a past and present version of a level like in skyward sword.
Another problem I had is that moveable elements disappeared when getting out of range. I had to design my puzzle chambers in such a way that the player couldn't move too far to the right or left before finishing the puzzle, otherwise critical elements would de-spawn. One of my levels had you guide a cannon through the entire level which caused major headaches as it would disappear if I allowed the player to get too far ahead or behind of it.