ArchangelMadzz said:
I like how you used the Switches graphics power whilst un-docked. Very honest of you. Also it's pretty obvious the switch is completely different to the Wii U when compared to the Pro and X compared to XB1/PS4. They're the exact same systems with a bit more powerful internals, they use the same OS, they have complete parity with games, everything on the Pro is on the PS4 and backwards. Did Mario Odyssey come out on Wii U? Splatoon 2? Xenoblade Chronicles 2? And so on. You can't pretend it's not a completely different generation to the Wii U. |
What are you talking about??
Un-docked Switch = 157 Gflops
Docked Switch = 393 Gflops
Are you thinking about half-floats ? FP16? Do you say PS4pro is a 8.4 Tflop machine too?
FP32 (same thing we use for PS4/XB1) the Switch is 393 GFlops docked.
Apples to Apples compairsion is what I did.
So I used FP32 for all the console systems I listed above (Wii U + Switch , and PS4 + PS4pro).
How can people still be confused about how powerfull the Switch is? Havnt we had this talk / threads for ends on ends already?
"You can't pretend it's not a completely different generation to the Wii U."
I know that, Im just saying useing the logic "its not a half step like the PS4 to the PS4pro" is wrong, in terms of hardware.
The jump from PS4 -> PS4pro, is bigger than the one from the Wii U to the Switch.
Also my definition of a console generation, isnt viewed simply by what number it is in release order from a vendor.
A generation isnt singular, thus even in console talk, its about belonging to others that appear at the same time / same capabilities.
In my view Switch belongs to the same gen as the PS4/XB1, its not a next gen console.
I was argueing with someone else, and he said that "its not a half step, like the PS4 to PS4pro".
Which was why I brought up the numbers... and my counter arguement was in terms of "power" jump, the PS4 to PS4pro was a bigger jump than WiiU to Switch, or atleast as big.







