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CGI-Quality said:
Biggerboat1 said:

My only point is that the initial statement that PSN made as much money as Nintendo is unfounded, and thus far you've spectacularly failed to prove otherwise.

While this discussion really does need to get back on track, regarding the financial talk, Don is likely referring to this: https://www.dualshockers.com/psn-made-more-money-in-2018-than-nintendo-xbox/

Don: This means that PSN generated more revenue than all of Nintendo in 2018 (not overall). Just to clear up the confusion.

Yes I know it is talking revenue against revenue from PSN vs all Nintendo or all Xbox.

Then I claimed that from what we know it is likely that the cost of PSN is smaller than the cost of all of Nintendo. Since you have advised to get the discussion back to what is the thread I won't keep going. But the point was just that we have evidence that PSN made more revenue than Nintendo, so he posing as if it would be non-sense to say profit of PSN was higher than all of Nintendo is what I was pointing against.

Now back on track, we are still on the wait of full BC or only PS4 BC. Considering the patent and interview I would guess PS4 BC on disc without need of additional download or payment (of course there could be option to patch or paid improvements), for PS1-PS2-PS3 games I would say if you bought on PSN you can download and play immediately, but if you have disc you'll have option to play directly (not likely since they wouldn't profit from the emulator) or download the patch of compatibility and improvement.

Mr Puggsly said:
DonFerrari said: 

First paragraph is true, but because everything increased in size, so loading and processing is much higher and that increases loading time (although my experience on PS4 is that games install faster and load faster than on PS3). GTS is much much much faster to enter a race or retry than GT5.

PS3 had mandatory install for most games and some were almost the size of the game. I guess the price for a faster BD drive were higher than a bigger HDD to mandate install, and with digital games being much more relevant and needing HDD anyway there weren't much benefit for they to put better BDs (even more because then the HDD would be the issue, and games need to run equally well from physical or digital purchase).

PS4 have unified RAM, rumor is that PS5 won't be unified (but sure a lot faster) and isn't that much bigger to the point the whole SM would fit on the RAM. They can be misleading, but doesn't seem the case. Why would they put so much money on the storage solution if the gain would be minimal? Because we can be sure that the price difference from a regular 2TB HDD is much lower than 2TB SDD on the type of speed he is talking about (higher than any available to PC, here he can't lie because that is spec).

https://www.ps4storage.com/ps4-ssd-vs-hdd/

Most games loaded twice as fast on the SSD compared to HDD, and that is on a system that wasn't designed to take the benefits of SSD. So a native solution, on a high bandwidth, SSD could be a very good thing on PS5.

Can't find exact speeds but it does seem PS4 has a faster drive, so that would explain the faster install. Also, PS3 was slow as fuck for updates.

PS3 had a slow drive so some developers compensated with partial installs. But over time I do recall games being better optimized to run directly off the disc. Anyhoo, I'm arguing it was possible to run 8th gen games off a BD disc, I'm not arguing they should have.

Having seen SSD vs HDD loading videos, it seems to me open world games have a huge loading disparity. Most games may not be impacted as much. I certainly hope the move to SSD great reduces load times next gen. However, I wouldn't be surprised if developers use this as opportunity to spend less time optimizing.

Yes PS4 have a higher speed drive, but still much slower than even basic/cheap HDD.

And you saw the point on your last paragraph, for some games the very fast memory architeture could lead to some design choices that would be impossible otherwise.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."