fatslob-:O said:
Nah, AMD just like Nvidia are headed into the direction of mesh/primitive shaders because it's what game developers are falling in love with ... Nvidia just like AMD realized that there were better things to spend their transistors on other than higher raw geometry performance and game developers realized that there were better ways to get more geometry performance than overworking the rasterizers ... |
That is the end goal sure, but geometry engines are still here to stay as many of the latest games (Like Metro) are still pushing them.
--::{PC Gaming Master Race}::--