Pemalite said: Indeed. The Geometry Engines have been a bit of sticking point for AMD... The irony is, they beat nVidia to the Tessellation game by 9-10 years and yet nVidia's Polymorph engines have consistently beaten AMD to the punch. |
Nah, AMD just like Nvidia are headed into the direction of mesh/primitive shaders because it's what game developers are falling in love with ...
Nvidia just like AMD realized that there were better things to spend their transistors on other than higher raw geometry performance and game developers realized that there were better ways to get more geometry performance than overworking the rasterizers ...